Controls and graphics are typical of a Real-Time Strategy (RTS) game: the left-mouse button selects unit(s) and the right-mouse button commands movement or action(s) of the selected unit(s). The camera work utilizes typical angles of the RTS genre as well. Missions in Emergency usually start off with a short cinematic cutscene of the cause of the emergency the player is attending. The missions take on a standard system of events in numerical order, each individual mission harder and more demanding than the last. Each mission requires the players to carefully choose their emergency services to deal with the multitude of events.Since Emergency 5, missions (renamed events) take on a different system. All events of a campaign, multiplayer or free play mode can be attended in one game session without loading screens in between, which makes the gameplay flow more seamlessly. Between each major event the player deals with standard dynamic emergencies such as car accidents, medical emergencies, crimes, fires, missing persons, pipeline ruptures or others.[1]
While all games of the main and spin-off series can be played offline and in single-player mode, an online cooperative multiplayer mode is also supported since Emergency 4. The latest title, Emergency HQ, can only be played with a continuous internet connection, which is usual for multiplayer mobile games. Emergency HQ doesn't have a multiplayer mode like the pc versions. Instead there are rescue alliances where players can communicate via in-game chat and help each other by loaning units for their missions. Every player can create such a rescue alliance and invite other players. These rescue alliances also compete against other rescue alliances in the league, where the combined scores of the active alliance members are compared.
Emergency 3 Mission Life Game Free Download Full Version For PC
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Known as Emergency 3 in North America, this installment is the first to use a 3D engine and a movable camera angle instead of a 2D engine. In addition there are 20 new missions, as well as two new game-modes; Endless and Challenge, where the player handles an infinite amount of everyday emergency situations.
Emergency 3 also introduces the ability for players to use an editor software. This allows the player to create custom maps, emergencies, missions, vehicles, personnel and custom game features. This inspired a growing modding community to create modifications based on different cities and countries emergency services.
Known as 911: First Responders in North America, released April 2006, the game's campaign now feature mandatory interludes and objectives before players can proceed to the next large-scale operation. For overseas missions, one has to select a handful of units with the limited room on the Tech plane, and rely on them for the entire mission. For the first time in the Emergency series, there is also a cooperative multiplayer mode, where players can join online lobbies where the host decides either online free-play or missions to play. The previous graphics engine and controls are optimized compared to its predecessor. In Emergency 4, players also have the opportunity not only to play campaign mode but also in a free-play mode to play and to achieve high scores.
Emergency 4: Global Fighters for Life contains 20 missions and the Endless and Challenge free play modes. It is also the first in the series to support multiplayer gameplay.The deluxe release includes three extra missions, support for voice commands, plus some additional game features. The game allows the player to use over 25 emergency vehicles plus varieties of rescue personnel. The abilities of the TEC forces have been extended since their addition in Emergency 3: fire department bulldozers have returned from Emergency 2 as Tech wheel loaders for obstacle removal, while the new recovery helicopter and its winch allows engineers to access and rescue people in unreachable, grounded locations. The medical rescue helicopter has been downgraded into a standard air ambulance.
Emergency 2013 is the second installment of the spin-off series which was developed by Quadriga Games, published by Deep Silver. This is an expansion pack for Emergency 2012 and will add four new campaign missions focusing on volcanic disasters, a new freeplay map and new missions to owners of Emergency 2012. Still controversial it was stated that the Emergency 20XX games were not primarily aimed at die-hard Emergency fans, but was to draw new players into the series and to take the graphics engine to its peak.
This is a new version of Emergency 5, containing several new vehicles, 5 new missions, as well as a medieval mission featuring plague doctors. Some new mechanics are added in the game as well, for instance, police officers are equipped with pistols unlike the original Emergency 5 version, which limited this firearm to be exclusively for SWAT operatives.
Emergency HQ is the first Free-to-play-Spin-Off for Android and iOS. The game was released in 2018.[14] In the missions, the player calls the needed rescue units and gives them orders via tapping a button in their ring menu and selecting a target. After completing a mission successfully, the player gets coins and mission points. With the coins, players can upgrade their vehicles and buildings, as well as buy decorations for their base. With the earned mission points, players can climb the leaderboard of their league. Players can also form rescue alliances and support each other. Typically for a Free-to-play game, waiting times for upgrades can be decreased with a premium currency that can be purchased with real money.
It is a real-time strategy game (RTS) that is very different from the rest: instead of killing everyone on the map, you control a team of emergency rescuers, including police, firefighters and doctors. Your objective in each mission is to save as many people as possible from an emergency situation and bring it under control. It's an intriguing idea that has no close competitors (only SWAT 2 and Emergency Room come to mind as similar games).
Okay, so the idea is great. But how is the execution? Unfortunately it is a mixed bag. While the game is definitely fun, the interface is a bit awkward and the AI can use a lot of improvement. The highlight of the game is the great variety of missions you will play. There are thirty different real-life scenarios, from handling EMT and-fire fighting duties at a car race to scary building fires. After listening to the briefing, you first need to select appropriate vehicles and personnel to send to the scene. Your next task is then to deploy your personnel around the site - this could mean giving the firemen hoses and getting them putting out a house-fire while another masked fireman goes in and pulls out the injured. The doctors can then give the victims some medical treatment before they are carted away to hospital in an ambulance.
The missions increase in difficulty: as you progress through the game, you will be new vehicles to play with, including helicopters and very cool mobile water cannons (used to disperse rioters). Although you have a limited budget to spend on vehicles for each mission, this seems more like a nod to realism than actual gameplay issue, since I never run out of money during the game and vehicles are replenished to full capacity in time for the next mission.
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Simulation game in comic style for Nintendo DS . With the help of police, fire brigade, emergency doctors and technical assistance, children can demonstrate their skills in dealing with fire fighting and natural disasters in exciting missions.
Emergency 2 places you in control of several emergency service divisions such as firefighters, police officers, and paramedics. In the 25 missions, you'll have to do everything from handling hostage situations to rescuing the president. Events are scripted, so unless you can handle the unexpected, things will be over quick. Some of the scripted events that take place are pretty illogical and trying to find a progression in missions can be harder than it sounds. Needless to say, it's heavily reliant on trial and error gameplay. Missions are much harder than they need to be also, lending further into the game's frustration. There's a multitude of problems stemming from just about every aspect of the game. AI is faulty, micro-management is a necessity, glitches are littered throughout, there's misleading and confusing mission objectives, repetitive gameplay, little replay value' the works.
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