CONTRIBUTORSZM90: -Restored "Impossible Difficulty" to the game. -Restored the majority of Juhani's cut dialog. -Restored Sharina Fizzark on Dantooine. -Restoration of the cut Dantooine lockers. -Restoration of the alternate darkside female ending! -Restoration of a few other surprises so keep a eye out! -MANY Fixes and restorations throughout the game -Sticking it out for 5 years of delay after delay and doing his best to make sure the content was as quality as possible.zbyl2: -Restoration of Carth dialogue when the PC first awakens on Taris -Fixes to Gana Lavin's appearance consistencyFallen Guardian: -Restored Hurka on Leviathan -Various edits to Leviathan -LOTS of work on Taris -Fixed Trask's soundset -Restored/Aided in restoration of various Kashyyyk elementsLDR: -Restored various items on Unknown World -Began restoration of injured sith apprentice (dialogue)Fair Strides: -Finished restoration of injured sith apprentice -Secret surprise in Unknown World Temple :):):) -Pazaak Tournament on Manaan (with advice and aid from ZM90 and advice from LDR and Fallen Guardian) -Bug-fixed the Demo, created installer -Restored Rulan's Shape-shifting and Wookie Amulet.Malkior: -LOTS of grammar and typo fixes... :DLiliArch: -Various adjustments and fine-tuning of the Taris Lower City -Hex-editing models for low-end computers -Texture fix for the Scoundrel (Male only?) clothing that I had honestly never noticed until you said somethingSeamhiann: -Iriaz Restoration -Garrum and Tar'eelok Restoration -Deadeye Duncan Restoration -Echani Mercenary RestorationDan Loto: -Taris Lower City module, tar_m03aa -Taris Lower City module, Dan Loto's permission to edit some things. Namely the citizens will be attacked by the Vulkars and the vulkar scout will no longer have player initiated dialogue but script initiated. -Random walk script, real2. File name changed to rw, but all of the coding is Dan Loto's work.Pra_Villion-For the totally AWESOME K1R 1.0 Launcher!A BIG thanks to all of you!
Kotor 1 Restored Content Mod
The best mods for Knights of the Old Republic either add new content or update existing content. Modders are still updating their mods in 2020, and many of those with recent updates appear on this list. Here are five of the best mods to get for the game.
Sometimes, content gets cut from games prior to release or over time, though it remains in the code. The KOTOR 1 Restoration 1.2 mod by the K1R Team attempts to restore any missing game content, including a cut highest difficulty setting, Impossible, and some cut dialogue. Many of these changes can alter the experience of returning to the game, making it a worthwhile addition. It is also the most endorsed Knights of the Old Republic mod on Nexus Mods. This mod works with many others, but generally should be installed first to prevent issues.
If the options for lightsabers and force forms are growing thin, players can download this mod instead. The Lightsaber and Force Forms mod by Darth InSidious adds 10 lightsaber forms and four force forms to the game for players to find and learn. The mod adds full voices for the holocrons and NPC when these new items and abilities are found. Darth InSidious recently updated this mod in 2020, making it a good choice for anyone wanting a little more content in their game.
Due to rushed development for Knights Of The Old Republic (something repeated in KOTOR 2), the developers cut lots of content from the game before its release. However, these cut files were easily accessible to modders, leading to the creation of the Restoration Mod.
Note that not all content cut has been included in this mod. Only content that fits with the existing plot was incorporated. This includes missing quests, bug fixes, dialogue, an additional difficulty option, and more.
Each mod will provide instructions on how to install it and whether or not other mods are required for them to run. Just note that if it offers automatic installation, you'll need to ignore that and use the manual method. The instructions for installing each mod will differ based on what it does, so you'll be sorting through several folders in the game's directory. I recommend backing up your saves before installing anything to be safe. We'll use the file directory "com.aspyr.swkotor," which corresponds to the first game for this tutorial. For the second game, look for the "com.aspyr.swkotorii" directory. The instructions for backing up your saves are the same for both games.
Once you've completed these steps and everything is copied over, launch Knights of the Old Republic 2. You should see "The Sith Lords restored content modification" in the main menu under the title. That means the mod has been installed correctly, and you can enjoy the game.
Modding games on Android is far more complex than on PC, but there are still plenty of games to mod on Android. Once you've explored the content added by these fantastic KOTOR mods, try modding a different Android game. And don't forget to pick up one of Android's best controllers if you require tactile controls for your Star Wars adventures.
The Sith Lords Restored Content Modification (TSLRCM) is a fan volunteer effort to reinstate or recreate unused content for the 2004 video game Star Wars Knights of the Old Republic II: The Sith Lords and fix a vast number of technical issues present in the retail release of the game. A years-spanning project that aims to improve the gameplay experience of The Sith Lords as intended by its developer, TSLRCM is developed by a group of fans who pieced together disparate narrative elements through data extracted from the game's fragmented code. The mod's first public release was in September 2009. As of 2015, the mod is endorsed and supported by Aspyr Media, Inc., an American video game developer and publisher responsible for the continued support of The Sith Lords on modern platforms. TSLRCM has been acknowledged and praised by multiple video game publications as essential for a satisfactory gameplay experience of The Sith Lords, especially after the implementation of Steam workshop support for the game in July 2015.
Released on December 6, 2004, Star Wars Knights of the Old Republic II: The Sith Lords is the first game developed by Obsidian Entertainment, with a small core development team of seven former employees of Black Isle Studios led by Obsidian CEO Feargus Urquhart. Wanting to capitalize on the success of BioWare's 2003 video game Star Wars: Knights of the Old Republic, publisher LucasArts gave the team less than one and a half years to complete the project using the same engine and assets as its predecessor. According to Urquhart, the game was originally meant to be released in 2005, but it was later moved up to December 2004 following E3 2004.[1] The team resorted to extensive overtime in order to meet the revised deadline.[1] This meant that a lot of planned content in various states of completion was ultimately cut from the final retail release of the game.[2]
While the game released to generally positive reviews from video game publications, the story arcs of several major characters were ambiguously explained and the game's ending sequences were heavily abbreviated, which left many players confused or dissatisfied.[2][3][4][5] Besides the presence of disjointed story arcs as a result of cut content, The Sith Lords also launched with numerous software bugs, ranging from minor glitches like the same cutscene being played repeatedly, to major issues that would render the game unplayable for some players.[2][5]
To restore the game's cut story content and resolve technical issues which remain unresolved by official patches, a group of players organized themselves as "Team Gizka" not long after the game's release and began development of an ambitious fan mod named The Sith Lords Restoration Project sometime in 2005.[6] The mod is noted to be "unfinished but playable", as work on the project was eventually abandoned following lengthy delays and subsequent unexplained withdrawals from team members. Team Gizka's website had since been taken down and is no longer accessible.[6][7] In response to the dissolution of Team Gizka, two players who met online were inspired to start their own content restoration project called The Sith Lords Restored Content Modification or "TSLRCM", which became more successful than Team Gizka's attempt.[7]
A mod for The Sith Lords, TSLRCM repurposes content extracted from the game's code like extra lines of dialogue or combat encounters which were unused by Obsidian, and made entire levels playable with fully integrated audio files and dialogue trees, such as a factory level for the HK-50 series of androids that serves as successors to the older HK-47 model. The mod alters the entire final sequence of the game; in the revised story scenarios introduced by TSLRCM, the player character encounters several party members and no longer traverses the final level alone.[2] Companion character Atton Rand is also instrumental in the participation of a boss fight with major villain Darth Sion, which leads to different outcomes depending on his relationship with the player character and whether the player manages to defeat the Sith Lord as Atton.[8][9] The mod fixes well over 500 bugs present in the retail release of The Sith Lords, including dialogue tree errors and combat or item glitches.[7] A complete list of all restored content offered by TSLRCM was posted by a team member on the Deadly Stream online community.[10] 2ff7e9595c
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